“Proof that videogame violence isn’t desensitizing.” –Susan
I’ve always been on the fence about videogame violence. Well, that’s not true. I used to think the theory that it desensitizes children was bunk, until I played Grand Theft Auto. I never had any problems as a kid with eating blue ghosts or subsequently filleting two-legged beasties with chainsaws. When I watched GTA3 being played in my living room for the first time, I felt a little queasy about all the mugging of old ladies and the, you know, hiring of prostitutes and then slapping them until you got your money back. When I first took the controller, I ran down the streets of Not-New-York politely skirting pedestrians and avoiding hookers. By the time I familiarized myself with the map, I was sucker punching every schmoe that crossed my path and doing more than skirting the tramps. I wondered if I had been desensitized.
Of all the videogames that have shaped me as a person, DOOM is nearest and dearest to my heart. As a teenager, I used a 24k modem to connect to a remote computer in my boyfriend’s apartment and blast him repeatedly with my BFG. Sometimes, my future partner Kai (my high school boyfriend’s best friend), would take a turn at the keyboard. We developed personalized macros to improve our game and taunt each other. Years later, Kai would find my email address and reestablish communication with me with a familiar message: Die Susan! From that macro, our relationship progressed to the might-as-well-be-married-but-we-won’t-give-you-the-satisfaction status it is today.
I logged hundreds of hours not only playing the game, but also manipulating WAD files for custom games and installing modifiers such as Barney DOOM where all the demons turn into jubilant purple dinosaurs who chant ominously as they approach “I love you; you love me!” The malleability of DOOM allowed me to develop confidence in computer software that eventually led to a career in the industry.
Of course I was going to go see the movie and of course I was pleased to hear The Rock would be in it.
I expected nothing from the movie. It’s no small task to make a decent film story out of a videogame. At least, out of an old videogame. With that in mind, it wasn’t half bad. But I’m not really as interested in the quality of the movie as I am in my reaction to it. Like all movies where people run about in dark places and danger leaps out from every other nook or cranny, it had me wishing I hadn’t ordered a large coke because it meant going to the bathroom alone. The opening scenes involved people being killed violently and I felt the familiar queasiness in my stomach that I always get when people are killed violently. The queasiness that seizes me during such movies as Cube and Office Space. But I’ve certainly played my fair share of videogames–where is the desensitization payoff?
Our heros are mobbed by imps (non-fireball-throwing imps, but still, imps) and I’m afraid. They beat off the imps with bullets, plasma blasts, chainsaws, and the guns themselves, and still I am afraid. Finally, the music changes and we go on a demon-killing rampage and I’m no longer afraid! So you see, it’s not the videogames… it’s the soundtrack!